I am a Technical Artist specializing in VFX, shaders, and real-time visual systems in Unreal Engine, with professional experience in game development since 2020.
I began my professional journey by designing and prototyping gameplay systems for Hotel Renovator (PC, Xbox, PlayStation), a successfully released title. Over the years, I evolved into a multidisciplinary developer, specializing in bridging the gap between art, design, and technology.
My strongest areas are Technical Art, VFX, shader development, material creation, and building real-time visual systems in Unreal Engine. I enjoy creating tools and workflows that empower artists while maintaining performance, scalability, and visual quality. Whether it's developing Niagara effects, custom materials, post-processing solutions, gameplay visual feedback, or interactive environments, I focus on delivering experiences that are both technically robust and visually compelling.
As a solo developer of BABA YAGA: Whisper of the BOOM, I am responsible for every aspect of production, including game design, programming, technical art, art direction, VFX, level design, and implementation. This experience has strengthened my ability to connect systems into a cohesive whole while maintaining a clear artistic vision.
I value communication, ownership, and efficient problem-solving. I enjoy collaborating across disciplines and translating creative ideas into practical, production-ready solutions.
Outside of game development, I paint abstract oil artworks, experiment with audio-visual systems based on fractal mathematics, and explore the intersection of technology, art, and interactive experiences.