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Jakub Rak
Jakub Rak
UE5 Developer, VFX Artist, Technical Art
Wrocław, Poland

Summary

I am a Technical Artist specializing in VFX, shaders, and real-time visual systems in Unreal Engine, with professional experience in game development since 2020.

I began my professional journey by designing and prototyping gameplay systems for Hotel Renovator (PC, Xbox, PlayStation), a successfully released title. Over the years, I evolved into a multidisciplinary developer, specializing in bridging the gap between art, design, and technology.

My strongest areas are Technical Art, VFX, shader development, material creation, and building real-time visual systems in Unreal Engine. I enjoy creating tools and workflows that empower artists while maintaining performance, scalability, and visual quality. Whether it's developing Niagara effects, custom materials, post-processing solutions, gameplay visual feedback, or interactive environments, I focus on delivering experiences that are both technically robust and visually compelling.

As a solo developer of BABA YAGA: Whisper of the BOOM, I am responsible for every aspect of production, including game design, programming, technical art, art direction, VFX, level design, and implementation. This experience has strengthened my ability to connect systems into a cohesive whole while maintaining a clear artistic vision.

I value communication, ownership, and efficient problem-solving. I enjoy collaborating across disciplines and translating creative ideas into practical, production-ready solutions.

Outside of game development, I paint abstract oil artworks, experiment with audio-visual systems based on fractal mathematics, and explore the intersection of technology, art, and interactive experiences.

Skills

Environment DesignParticle EffectsGame DevelopmentArchitectural DesignLevel DesignProgrammingInterior DesignBlueprintsParametric Design

Software proficiency

3ds Max
3ds Max
ArchiCAD
ArchiCAD
Blender
Blender
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Ableton Live
Ableton Live